THE PICNIC PLACEMAT
WASHER TOSS - RULES OF THE GAME
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When it comes to leisure outdoor activities, WASHER TOSS is one of the camping games that is on the top of the list. It is the perfect RV activity when camping with friends and family. Caution: this camp game can become addictive
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WASHER TOSS RULES: The rules are basically similar to horseshoes. The advantage of WASHER TOSS is that anyone can play, including children
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Each player throws four washers toward the opposite cup. Subsequent
throwing order is based on who scored last with the scorer throwing first.
In games with a standard pit, players may stand anywhere inside the pit
when throwing. In games without a framed pit area, players are allowed
to stand no closer than one normal step in front of the cup.
The starting contestant throws all four washers, one at a time, followed
by the second player's throws. Only one player may score per round. A
washer inside the cup scores 5 points, leaning over the side is 3 points,
and closest to the cup is 1 point. Scoring is done after all contestants
have thrown. Should player #2 hit player #1's washer, for example, and
nudge it closer to the cup than his own, player #1 thanks player #2 and
benefits.
Should player #1 land a washer inside the cup and player #2 also land a
washer inside the cup, player #2's throw negates the cupper & no points
are awarded for the cupper. In this example, points would then be
awarded based on the remaining washers and their distance from the
cup. Distance from the cup is generally determined by visual observation
but may require a measurement. In the rare event that the two closest
washers are equidistant from the cup, no points are awarded) Should
player #1 score two cuppers and player #2 cap only one of them, 5
points would be awarded to player #1.
A winning game is determined in several ways. Should one player or
team reach 11 points before the opponent scores a single point, the
game is called a skunk and the player or team with zero points is out of
the competition. With two players or teams, and one reaching 11 points
before the other scores, the game is finished. Should one player or
team score 17 points while the opponent has scored only 1 point, the
game is called a whitewash & the player or team with only 1 point is out
of the competition. (A skunk & whitewash are not official tournament
rules).
When one player or team reaches 21 or more points before the
opponent reaches 20 points, the game has gone full-term and the team
or player with 21 or more points is declared the winner.
Courtesy of Washer Pitching Association.